Slate Terrapin Azimuth Session IV

Ensure:

 * Everyone has personal models
 * Map is drawn out
 * Models are set aside for: 4 x Myconid Sovereigns, 6 x Myconid Sprouts, 1 x Infection Flower

Further Forward in Fungus and Flesh
The following chamber is closer to the brain and has larger myconids fueled by more intelligent flesh. Four Myconid Sovreigns are there with six more SproutsIn the final chamber, two infested Chuul are digging deep into the gigantic leviathan brain that fills the room. They are eating heartily and seemingly without ceasing. They do not stop to notice the party as they are enthralled by the food. They will cease eating if attacked. As soon as they are attacked, they can feel that the great creature they are inside feels much more at peace as soon as the invaders stop feeding. Write Dialogue from Terrapin

As the two Chuul are defeated, they explode and make a corridor to a chamber beneath the brain. This exploration can be delayed to check out a small treasure room nearby. It contains a large corpse flower that has a number of treasure goods that can be decided by the DM. This corpse flower is a defence mechanism made by the temple that takes in infected monks and invaders alike putting them out of their suffering. The pod does create adrenal pods and minor healing pods. STAT THESE.

Taking the exposed pathway leads down to a rectangular chamber that has a white floor. A Nature check can be rolled of 12+. This is evidently bone. A 15+ tells you that the bells you saw out the front were a similar material and thus must be teeth a 18+ tells that this bone is the same as a turtles but on a colossal scale, ancient and leviathan. The bone has beencarved into it a grid andit is recognisable as a giant version of the board game that Kh'loi showed you. The pieces are again one of two colours. Monoliths in size, each at least four meters tall. Huge mounds of bodily matter that have been carved and polished into reflective faces. Half of the pieces are not fungally infected, however the other half have had grow over them a disgusting moss that paralyses all it touches and damages for 1d4 damage. This paralysis disappears by the end of the player's turn but is puerly to signifythat these are not the player's pieces. Most scarring of all is that looking up reveals the underside of the brain and its brain stem latching onto what must be the turtle's spine. Attached to the cord is a fungal mass, much larger than any others you have seen with a single eye that gazes down at you. Spinal fluid keeps the eye moist and drips down on occasion. Its infection runs down and forms a tether to the board.

Kh'loi appreciates the work you have done and tells you that you have saved the Northern Island of Kuroken. He knows of the Shakuhachi you speak of and where it is being held. He believes you of noble enough heart to handle it despite its power. He will help you get towhere it is kept but says you still have more challenge ahead of you before you can obtain it.

The snake comes to get you to take you to to Хойд толин булш (Pronounced Khosh Tolin Bulsh).